If you haven’t downloaded The Matrix Awakens yet Unreal Engine 5 demo, then this is your last chance. Originally released in December 2021, the jaw-dropping visual centerpiece will leave the PS5 and Xbox Series X|S digital store on July 9, 2022.
– ARTICLE CONTINUES BELOW –
Don’t worry, if you’ve already downloaded the demo, it will still be playable. Even if you don’t plan to play it anytime soon, you might as well head to the Play store Where Microsoft Store and in your game library.
The Matrix preview gave us an interactive look at what Unreal Engine 5 is capable of. Unreal Engine 5 builds on many of the principles found in Unreal Engine 4, with things like Niagara VFX improvements for particle effects that communicate with each other, chaos physics and destruction in environments and for things like the cloth movement, improvements to the animation system to make the character move and interact more naturally, and audio advancements are part of Unreal Engine 4.25, which will happily bridge the generation gap.
However, Unreal Engine 5 brings two new core technologies: Nanite virtualized micropolygon geometry and Lumen, a fully dynamic global illumination solution. Nanite can be thought of as a more modern form of bump mapping with normal maps, a process by which you can simulate bumps and wrinkles on an object’s surface, helping to reduce the complexity of the geometry needed to render a street paved, for example. Example. Nanite really takes this to the next level, letting UE5 take a scene made up of billions of polygons and scale it down to tens of millions instead. The tech demo above uses Epic’s Quixel library of megascan objects – their movie versions, not the typical game versions – and then uses Nanite to process that in real time, rendering polygons down to the size of a single pixel, without the need to create normal maps or LODs.
Meanwhile, Lumen is then a dynamic global illumination system that can handle multiple light bounces across a scene. This doesn’t use hardware ray tracing, and yet there is a possibility of infinite light bounces which means a single light source can flood an area if it’s bright enough. This is done in real time, meaning artists no longer have to wait for light maps to be baked.
A number of upcoming games are already confirmed to run on UE5. These include Dragon Quest XII, Black Myth: Wukong, Quantum Error, as well as upcoming games in the Tomb Raider, Kingdom Hearts, and Witcher series. To see what Unreal’s new technology is capable of, we recommend taking a spin with the Matrix Awakens demo.
– PAGE CONTINUES BELOW –